
Bug Fix: Bloblets are now correctly invisible when in fog of war. New: Now has +15% bonus attack speed at level 1. Bug Fix: Zac will no longer get stuck in his Let's Bounce! animation continuously if he revives with Guardian Angel after during the cast animation. AP ratio increased to 90% AP from 70% AP. Removed: Health ratio scaling with 2% per 100 AP. Upon landing, nearby and transported enemies take the same magic damage and are slowed by 25% for 0. While flying through the air, Zac is immune to crowd control. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. Second Cast: Zac knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. 5 seconds, during which he is unstoppable, and slowing by 30 / 40 / 50% any enemies standing on top of him. Active - First Cast: Zac squishes himself down while charging for up to 2. Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not displacing them. Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, knocking them back for 1 second and subsequently slowing them by 20% for the same duration. There is a 1-second delay between each bounce. Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strikes, or Elastic Slingshot for the duration. New Effect: Health ratio now scales for 2% per 100 AP. New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks). Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center. Bug Fix: Is now properly disabled when grounded. New Effect: Now increases Cell Division's chunk heal to 5 / 6 / 7% of his maximum health. Heal increased to 4 / 5 / 6 / 7% (based on Let's Bounce!'s rank) of his maximum health from 4% at all Let's Bounce!'s ranks. Bug Fix: Cooldown is now properly reduced for picking Cell Division chunks. AP ratio increased to 4% per 100 AP from 2% per 100 AP. Adjusted splash artwork for Pool Party Zac. Continued abuse of our services will cause your IP address to be blocked indefinitely.
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